great news, as always :>
yeah, you're right, the last update happened quite some time ago.
anyway, i was just slightly lazy and implemented what many of the pro's requested:
a variable width font!
hugs and kisses go to the mighty byuu-san for providing me with
the sourcecode for a 8x8 vwf font.
dunno if i would've been able to do that without him.
thanks again, m8!
naturally, i took that thing to the next level and included multiple fonts, as you can see in the screenshots.
here are two screenshots, first one shows the new vwf, the second one is from the original game.

and just in case you're wondering what my setup looks like, let
me go a little off-topic and show you yet another snes project i started tackling last week:
a full-blown "intelligent" multi-region snes that automatically checks the inserted cartridge, switches video modes accordingly and displays neat info about the cart!
a snes explorer that makes realtime-browsing through the snes' memory map (also sporting editing features) possible is included aswell!
this machine is a snes-freaks dream come true!

just fyi:
the actual code is stored in an eprom buried deep inside the snes together with 2 custom registers that make video mode and cart select switching by software possible, the actual mod is absolutely invisible from the outside.
the stuff connected below and on top of the snes happens to be my satellaview testing rig with a special homebrewn flashcart. =)
expect to see some more bof2 news here soon!


17 Comments:
Wie immer beeindruckende Arbeit, weiter so, d4s. Vor allem deine "Spezial"-Station ist für einen SNES Fan wie mich doppelt interessant. Ich freue mich schon mehr darüber zu erfahren, wenn die Entwicklung weitergeht :)
5:36 AM
You are my idol. I don't care how long the project takes; your dedication to the craft, and the detail you have already carved into it, will ensure that the BOF2 translation project will be the shining light of SNES translations! Good luck and much props from Shizuoka!
6:56 AM
I m not black like Barry White, but i am white like Franck Black is !!
Don't forget to Check out:
http://www.crewkoos.blogspot.com
7:11 AM
Great stuff, continue the good work!
7:23 AM
Wow, ich kann nur sagen, super und weiter so. Ich kenne sonst niemanden der solche skills besitzt, da wird bof ja noch bessere als das orginal.
12:53 PM
Wow, that font is fucking beautiful. Is it original? :D
10:59 PM
Wie ich schon auf dem ZSNES board gesagt hab': ein oder zwei Pixel zwischen den Buchstaben wäre nett. Ansonsten Klasse! :)
6:57 AM
You're doing great work! Keep it up.
Are you also going to release an English translation?
10:27 AM
Gotta love the shaded font >.<
Pweety!
3:07 PM
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1:28 PM
Great job thus far, I'm getting really excited with each udate I read. :D
2:48 PM
Wow... I had no idea this project was going on until just a few minutes ago when I read it on The Whirlpool.
This is looking hella sweet, I'll be sure to keep an eye out for this, seeing as I LOVED the original BoF2. I can't wait to see yalls version XD
8:32 PM
That looks so good I might play it again in German. I think I have a problem.
You are doing this in English as well, right?
10:14 AM
Sieht toll aus, imo. Allerdings solltest du nicht soviele Farben für die Textbox verschwenden...denn die könntest du für verbesserte Sprites gebrauchen. =3
2:22 AM
Super echt beeindruckt, das entlich es jemand schaft das Game zu Übersetzten ;)
1:18 PM
>Sieht toll aus, imo. Allerdings >solltest du nicht soviele Farben >für die Textbox verschwenden...denn >die könntest du für verbesserte >Sprites gebrauchen. =3
the color addition used in the textboxes has absolutely nothing to do with the 256-color-palette of the snes.
the level of translucency is altered multiple times while each frame is rendered.
therefore, the number of colors on-screen can easily exceed 500 from time to time.
3:26 AM
any plans for releasing the UltraSNES bios/mod?
12:44 PM
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