this small page will keep you informed about the current status of our project to enhance the original breath of fire 2 game for snes.

Wednesday, June 22, 2005

great news, as always :>

yeah, you're right, the last update happened quite some time ago.
anyway, i was just slightly lazy and implemented what many of the pro's requested:

a variable width font!

hugs and kisses go to the mighty byuu-san for providing me with
the sourcecode for a 8x8 vwf font.
dunno if i would've been able to do that without him.
thanks again, m8!
naturally, i took that thing to the next level and included multiple fonts, as you can see in the screenshots.

here are two screenshots, first one shows the new vwf, the second one is from the original game.




and just in case you're wondering what my setup looks like, let
me go a little off-topic and show you yet another snes project i started tackling last week:

a full-blown "intelligent" multi-region snes that automatically checks the inserted cartridge, switches video modes accordingly and displays neat info about the cart!
a snes explorer that makes realtime-browsing through the snes' memory map (also sporting editing features) possible is included aswell!

this machine is a snes-freaks dream come true!


just fyi:
the actual code is stored in an eprom buried deep inside the snes together with 2 custom registers that make video mode and cart select switching by software possible, the actual mod is absolutely invisible from the outside.

the stuff connected below and on top of the snes happens to be my satellaview testing rig with a special homebrewn flashcart. =)

expect to see some more bof2 news here soon!