Nothing earth-shattering to report, but i thought i'd keep you posted, anyway. ;)
I added a much-needed text output system to the intro.
My main motivation here were the character information screens that were present in the intro of the japanese rom, but simply got cut out in the us-version. (shame on you, capcom)
Since my new intro presently has all the characters in it, too, we translated the character information and put them in, aswell.
The text is on layer 3 (supports only 4 colors normally) but using some fancy hdma tricks i was able to give it a gradient-like appearance.
Yeah i know, no vwf, theres simply no vram space left. ~_=
The background image tiles consume soooo much space, its a pity.
Actually, vram space is so tight that i wasnt even able to have a full 32x32 tilemap of layer 3 in vram, i had to make it smaller and move the layer around mid-frame to cover the whole screen.
Alright, lets stop it right here before it gets too technical. ;)
Various graphics previously shown have been improved or altered completely, just compare the new titlescreen, credits and character introduction screens with the ones i posted here earlier. =)
I also rewrote the music streamer.
Now, the main cpu keeps on idleing and waiting for the spc most of the time when uploading data, its that fast. =)
(in the first place, the main cpu was the slow part)
Implemented sram checking, improved checksum routine and pal/ntsc detection aswell(doesnt freeze in pal mode, just displays a warning).
The german script is coming along nicely, reaper84 is still busy with script revision.
Sadly, i've got some bad news, too.
The english version of the script isnt remotely as complete as the german one.
This is due to only one person working on the english script, and despite making progress, he unfortunately doesnt have much time on his hands.
I can't make any promises when the english version will be out.
My hope is that the release of the german patch will increase interest in the english port aswell, but currently, it's not looking too good.
As always, i've brought some fresh screenshots for you to see:




